c++ - 'fmul st(0), st(0)' gives "Illegal type/size of operands for the fmul instruction" error, so does 'fmulp st(1), st(0)', but not 'fmulp', which means the same thing as 'fmulp st(1), st(0)' according to Intel's instruction set reference manual.
- SL (34/37) Feb 26 2004 First, this isn't an urgent problem which I need help with IMMEDIATELY. ...
First, this isn't an urgent problem which I need help with IMMEDIATELY. I've already worked around it, so suggestions on how to work around it would be pointless, but I'm thinking it might be a bug in DMC, so I'm posting about it. Or I might be using the wrong compiler-options, so I'm including my compile-line and .def file in this post. I'm wondering why DMC is complaining about this bit of asm: DMC said:fmul st(0), st(0) ^ noctis-0.cpp(2923) : Error: Illegal type/size of operands for the fmul instruction(That's exact line is used in two places, DMC complained about both) It also complains about fmulp st(1), st(0) - I had thought it just didn't like multiplying st(0) times st(0), so did fld st(0) followed by fmulp st(1), st(0), and it complains. However, it doesn't complain about 'fmulp' with no args - which according to Intel's IA-32 Instruction Set Reference manual, is just a short way to write fmulp st(1), st(0): From said manual: Opcode Instruction Description ----------------------------------------- D8 C8+i FMUL ST(0), ST(i) Multiply ST(0) by ST(i) and store result in ST(0) DC C8+i FMUL ST(i), ST(0) Multiply ST(i) by ST(0) and store result in ST(0) DE C8+i FMULP ST(i), ST(0) Multiply ST(i) by ST(0), store result in ST(i), and pop the register stack DE C9 FMULP Multiply ST(i) by ST(0), store result in ST(i), and pop the register stack P.S. Compile lines: dmc.exe noctis.cpp noctis-0.cpp noctis-1.cpp noctis.def -oNoctis_D -mld -gp -s -Ju -L/co/ma -g -cpp | more dmc.exe noctis.cpp noctis-0.cpp noctis-1.cpp noctis.def -oNoctis -gp -s -Ju -mld -cpp | more Def file: EXETYPE DOS REALMODE (For anyone curious, Noctis is a free game, the source is posted on the site for it, but it was made with BC 3.1, a really old DOS compiler. I'm fiddling to see if I can get it compiling with DM.) -SL
Feb 26 2004
I wish we could edit what we posted. Guess I should re-read my message(s) BEFORE posting them here. :P Corrections:(That's exact line is used in two places, DMC complained about both)I meant to say: (That exact line is used in two places, DMC complained about both)DE C9 FMULP Multiply ST(i) by ST(0), store result in ST(i), and pop the register stackShould say ST(1), not ST(i). The rest is correct. -SL
Feb 26 2004
Huh. I attempted to post corrections once already, but the post seems to have vanished into the clear blue sky. Let's try again...(That's exact line is used in two places, DMC complained about both)The "'s" wasn't supposed to be there.DE C9 FMULP Multiply ST(i) by ST(0), store result in ST(i),ST(i) in both places in that line should be ST(1). The rest looks correct. -SL
Feb 26 2004
FMUL st, st(0) should work. "SL" <SL_member pathlink.com> wrote in message news:c1kvdv$a3p$1 digitaldaemon.com...First, this isn't an urgent problem which I need help with IMMEDIATELY.I'vealready worked around it, so suggestions on how to work around it would be pointless, but I'm thinking it might be a bug in DMC, so I'm posting aboutit.Or I might be using the wrong compiler-options, so I'm including mycompile-lineand .def file in this post. I'm wondering why DMC is complaining about this bit of asm: DMC said:instructionfmul st(0), st(0) ^ noctis-0.cpp(2923) : Error: Illegal type/size of operands for the fmul(That's exact line is used in two places, DMC complained about both) It also complains about fmulp st(1), st(0) - I had thought it just didn'tlikemultiplying st(0) times st(0), so did fld st(0) followed by fmulp st(1),st(0),and it complains. However, it doesn't complain about 'fmulp' with noargs -which according to Intel's IA-32 Instruction Set Reference manual, is justashort way to write fmulp st(1), st(0): From said manual: Opcode Instruction Description ----------------------------------------- D8 C8+i FMUL ST(0), ST(i) Multiply ST(0) by ST(i) and store result inST(0)DC C8+i FMUL ST(i), ST(0) Multiply ST(i) by ST(0) and store result inST(0)DE C8+i FMULP ST(i), ST(0) Multiply ST(i) by ST(0), store result inST(i),and pop the register stack DE C9 FMULP Multiply ST(i) by ST(0), store result inST(i),and pop the register stack P.S. Compile lines: dmc.exe noctis.cpp noctis-0.cpp noctis-1.cppnoctis.def -oNoctis_D -mld -gp -s-Ju -L/co/ma -g -cpp | more dmc.exe noctis.cpp noctis-0.cpp noctis-1.cppnoctis.def -oNoctis -gp -s -Ju -mld-cpp | more Def file: EXETYPE DOS REALMODE (For anyone curious, Noctis is a free game, the source is posted on thesite forit, but it was made with BC 3.1, a really old DOS compiler. I'm fiddlingto seeif I can get it compiling with DM.) -SL
Feb 26 2004