c++ - STL vs. STLport (And <string>)
- Kevin Albrecht (8/8) Feb 22 2004 I am trying to figureout the differences between the already
- Walter (5/11) Feb 22 2004 Use STLport, as the other is no longer supported.
I am trying to figureout the differences between the already included STL and STLport. Is STLport more standards compliant? faster? Also, how do I use the Standard C++ string library? If I use <string.h>, I get the C library, If I use <string>, I get an error. Thanks, Kevin
Feb 22 2004
"Kevin Albrecht" <kevin albrecht.net> wrote in message news:c1bmj0$29bk$1 digitaldaemon.com...I am trying to figureout the differences between the already included STL and STLport. Is STLport more standards compliant? faster?Use STLport, as the other is no longer supported.Also, how do I use the Standard C++ string library? If I use <string.h>, I get the C library, If I use <string>, I get an error.Compile with: -I\dm\stlport\stlport
Feb 22 2004
"Walter" <walter digitalmars.com> wrote in message news:c1c4kg$31a4$1 digitaldaemon.com...Use STLport, as the other is no longer supported.Am I right in thinking that STLport doesn't work with dos-extended applications? (Because of its unquenchable desire for the presence of various Unicode functions) If so, is there now no 'official' route for using and STL library in 32-bit DOS applications? Thanks, Will
Feb 23 2004
"Will Dean" <will nospam.demon.co.uk> wrote in message news:c1cg9d$ks7$1 digitaldaemon.com..."Walter" <walter digitalmars.com> wrote in message news:c1c4kg$31a4$1 digitaldaemon.com...Yes. DOS, unfortunately, doesn't do unicode.Use STLport, as the other is no longer supported.Am I right in thinking that STLport doesn't work with dos-extended applications? (Because of its unquenchable desire for the presence of various Unicode functions)If so, is there now no 'official' route for using and STL library in32-bitDOS applications?You can still use STL on that.
Feb 23 2004
"Walter" <walter digitalmars.com> wrote in message news:c1dgje$2el7$1 digitaldaemon.com...Yes. DOS, unfortunately, doesn't do unicode.Sure. And I don't want to either! (In this app...) It's a pity that STLport creates this artificial dependency. (Not your fault, I know)You can still use STL on that.Thanks. Cheers, Will
Feb 24 2004